Hi-Tech & Media

Media experiences that perform on every screen.

Streaming platforms, connected-TV apps, games and the cloud engineering behind them, for broadcasters, streaming services, studios and technology companies.

Media and entertainment technology

The challenge

Audiences decide in seconds.

Content has to play instantly, on whatever device someone picks up, with no interruptions. These are the pressures behind that expectation.

  1. Every second of delay costs viewers

    Slow start-up, buffering or a crash during a live moment sends audiences somewhere else.

  2. Every device is different

    Smart TVs, Roku, consoles, mobile and web each have their own runtimes, performance limits and store requirements.

  3. Peaks are the whole point

    Premieres, live events and game launches bring audience spikes the platform has to absorb without degrading.

  4. Content has to be protected

    Licensing terms demand secure delivery, with rights windows and geo-restrictions enforced reliably.

What we build

Streaming, TV and games from one engineering team.

We build the experiences audiences see and the platforms that keep them running under load.

Discuss your platform

OTT and live streaming

Live and on-demand video that starts fast and stays up.

  • Live streaming platforms
  • Video on demand (VoD)
  • CDN integration
  • Social media distribution

Connected TV and Roku

Big-screen apps tuned for every device generation.

  • Smart-TV app development
  • Roku channels in BrightScript
  • TV app performance optimisation
  • Automated testing for TV apps

Games and interactive

From playable prototype to live service.

  • Cross-platform games on Unity and Unreal
  • Real-time multiplayer backends
  • Game AI and NPC behaviour
  • Analytics and live operations

Media platforms and cloud

Backends that scale with your audience.

  • Cloud and database managed services
  • Content and catalogue data
  • Viewer analytics and insights
  • Business process automation

Quality across devices

Predictable releases on every platform you ship to.

  • Device and platform testing
  • Performance and load testing
  • Game QA and test automation

Modernisation and support

Keeping established products current.

  • Legacy application modernisation
  • Application lifecycle management
  • Application support

Engineered for scale

Performance is a feature.

Device fragmentation and audience peaks define media platforms, so we design and test for both from the start.

Performance budgets

Start-up time, frame rate and memory targets defined per device and checked on every build.

Designed for peaks

Autoscaling, CDN strategy and load testing ahead of launches and live events.

Secure delivery

Token-authenticated streaming, DRM integration and geo-restriction to honour licensing terms.

Real-device testing

Automated tests across device generations, so releases on many models stay predictable.

How we work

From first frame to live operations.

Content, devices and audience journeys set the targets; every phase is measured against them.

  1. 01

    Define the experience

    We map the content, devices and audience journeys the platform must support, and the performance targets that matter.

  2. 02

    Architect for scale

    Streaming, delivery and backend architecture designed for peak audiences, device fragmentation and content security.

  3. 03

    Build across devices

    Web, mobile, TV and game builds delivered in parallel, with automated testing on real devices.

  4. 04

    Launch and operate

    Release support, monitoring and live operations that keep experiences stable through launches and live events.

Launching a streaming, TV or gaming experience?

Tell us about the content, the devices and the audience you are building for. We will come back with a considered approach.