All servicesGaming solutions

Games, and the systems behind them.

Gameplay, multiplayer backends, game AI, analytics, and QA, built with the same engineering discipline we bring to every product we ship.

Great games feel effortless to play. Behind that feeling is engineering: netcode, AI, tooling, and telemetry that hold up on launch day and long after it.

Capabilities

From first prototype to live service.

Core gameplay, and the backends, analytics, and QA that keep a live game healthy.

Game development

Cross-platform mobile, PC, and console games built on Unity and Unreal Engine, from core gameplay systems to combat loops and progression.

Game AI and NPC behaviour

Behaviour trees, pathfinding, and adaptive difficulty that make opponents feel responsive rather than scripted.

Multiplayer and backend

Matchmaking, session management, and live services that keep multiplayer games synchronised and responsive.

Analytics and live ops

Telemetry pipelines and dashboards that turn player behaviour into balancing, retention, and monetisation decisions.

AR, VR, and immersive

Spatial experiences for AR and VR platforms, from prototype to on-device performance tuning.

Game QA and test automation

Functional, performance, and regression testing, including automated bots that stress-test gameplay mechanics before players ever reach them.

Characters

Characters players remember.

Player characters, companions, and enemies designed, rigged, and animated to match the game's tone, then wired into controls, behaviour trees, and multiplayer state.

  • Aster, an armoured knight with a shield and sword
    AsterPlayer character: movement and controls
  • Vale, a hooded ranger holding a bow
    ValeCo-op partner: multiplayer state
  • Iris, a mage in a pointed hat holding a glowing staff
    IrisAbilities: progression and live events
  • Bolt, an engineer in a hard hat holding a wrench
    BoltQuest giver: dialogue and branching
  • Unit 07, a boxy robot with a screen face
    Unit 07Enemy AI: behaviour trees
  • Gloop, a round green slime with big eyes
    GloopHorde enemy: pathfinding and spawning
Engines and platforms

Built with the tools studios already use.

We build on Unity and Unreal Engine and ship to mobile, PC, console, web, and immersive platforms.

Game work sits inside our hi-tech and media practice, so studios and publishers that also run streaming or connected-TV platforms get one team across all of it.

Engines

  • Unity
  • Unreal Engine

Platforms

  • iOS
  • Android
  • PC
  • Console
  • Web
  • AR / VR
How it runs

Players in the loop, early.

Short loops from prototype to live operation, with playable builds at every stage.

  1. Stage 01

    Prototype

    A playable slice that proves the core loop before art, content, and systems are built around it.

  2. Stage 02

    Production

    Gameplay, content, and backend systems built in iterations, with automated tests and regular playable builds.

  3. Stage 03

    Launch

    Platform submission, performance optimisation on target devices, and release support.

  4. Stage 04

    Live operations

    Analytics, balancing, events, and backend scaling that keep the game healthy after launch.

Building a game or a live service?

Tell us about the genre, platforms, and where you are in development, and we will come back with an approach.